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Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Sunday, January 17, 2016

RULES, TERMS & DEFINITIONS USED IN THE GAME OR A MATCH OF KABADDI

i. Field of Play means the area which shall be covered with the AKFI approved playing mats measuring a minimum of 17 meters x 18 meters and maximum of 20 meters x 20 meters

ii. Court means the area on which the Pro Kabaddi matches shall be conducted measuring 13 meters x 10 meters. Court is within the Field of Play, represented through lines (points ABCD as indicated in the above diagram).

iii. End Line means the four boundary lines forming the court together (AB, BC, CD and DA as indicated in the above diagram). All end lines shall be of 3 to 5 cm width

iv. Lobby means the yellow strips on both sides of the court measuring 1 meter in width.

v. Mid Line means the line that divides the play field into two equal halves (IJ as indicated in the above diagram)

vi. Half-Court means each half of the court divided by the mid line (AIJD & BCJI as indicated in the above diagram)

vii. Baulk Line means each of the lines in court parallel to the mid line (MN & RQ as indicated in the above diagram). The distance of the baulk line from the mid line is 3.75 meter

viii. Bonus Line means the line between the baulk line and end line (PO & TS as indicated in the above diagram). The distance between Bonus line and Baulk line is 1 meter.

a. Note: Raider is said to have crossed the Bonus line when he comes into contact with the ground between the End line and Bonus line. At the same time any part of his body should not have contact with the ground between the mid line and Bonus line.

ix. Cant means the repeated chanting of the approved word “Kabaddi”. The chanting should be without break, at a stretch, and clear aloud sounding.

x. Raider means the player that enters into the opponents’ half court with the cant. The raider must begin his cant before he crosses the mid line to enter the opponents’ half court.

xi. Defender means any player who is in his half court when the raider from the opponents’ side is raiding.

xii. Losing the cant means stopping or a break in the cant by a raider. A cant must be continuous and loud sounding.

xiii. To put out a defender means the defender being declared out when a raider touches the defender without any breach in rules of play, or if any part of the body of the defender touches any part of the raider, and then the raider touches his court with the cant.

xiv. To hold a Raider means if the defender or defenders hold the raider without any breach in the rules of play and keep the raider in their court and do not allow him to reach his court until he loses his cant or the Referee/Umpire blows the whistle.

xv. To reach court safely means if the raider touches his court with any part of the body through the midline without any breach in rules of play with cant.

xvi. Touch means if the raider touches any one or more defender by any part of his body including the defenders clothing, shoes and any other apparel he may be wearing.

xvii. Struggle means when one of more defenders come into contact with the raider. After touch or struggle, the lobbies are activated and included as part of the court.

xviii. Raid means

a. When the raider enters the court of opponent with cant

b. Each raid is restricted to 30 seconds (in both the halves). The clocks will be set / reset as raider crosses the center line or when the raid is over.

c. The clocks will be stopped when:

i. Raider crosses center line on returning to his court

ii. Raider exits the arena after being declared 'OUT', or goes out of bounds and is declared out.

xix. Empty Raid means when the raider crosses the Baulk line of the defending team at least once during the course of a raid and returns to his court with cant without scoring any points.

a. Note - In case the Raider touches one or more defenders or a defender touches the raider before the raider crosses the baulk line during the raid, the raider need not cross the Baulk line but must return to his court with the cant.

b. Note - Baulk line is said to be crossed when any part of the body of the raider is in contact with the ground between the Baulk line and the End line of the opponent’s court and no other part of the raiders’ body is in contact with the ground between the baulk line and the mid line.

xx. Pursuit means when a defender rushes into the opponent’s court with cant, and without any breach in rules of play, chasing the returning raider with a view to touch.

xxi. Super catch means when the raider is successfully tackled by 3 defenders or less.

a. The defending team gets 1 additional bonus point which is called Super Catch point.

b. The bonus point is in addition to the normal point scored for putting the raider out (total points for defending team will be 2).

c. Note - Revival for defending team in this case will still remain at 1 person.










Thursday, January 7, 2016

Rules,Field Dimensions & Equipment Used

Rules,Field Dimensions & Equipment Used


Every group comprises of 12 players, yet just 9 players take the field. A match comprises of two innings with every inning comprising of pursuing and running turns of 9 minutes each. One group sits/stoops amidst the court, consecutively, with contiguous individuals confronting inverse headings. The runners take to the field, 3 at once and the group that takes the most limited time to label/tap every one of the adversaries in the field, wins. There is a post on every end and the runner can go between two players who are sitting in crisscross way, yet the chaser is not permitted to turn back while running and go between the players. Be that as it may, chaser can go to post and touch it and can backpedal or go to other side.

Schematic representation of a kho-kho pitch

A kho play area (or pitch) is rectangular. It is 29 meters long and 16 meters in width. There are two rectangles toward the end. Length of the rectangle is 16 meters and the width is 2.75 meters. Amidst these two rectangles, there are two wooden shafts. The focal path is 23.5 meters in length and 30 cm width. There are eight cross paths which lie crosswise over focal path, length of the cross paths, are 16 meters and width 30 cm. It makes the little rectangles and each of it is 16 meters long and 2.3 meters in breadth,(the two rectangles of close by the wooden posts are 2.5 meters width) at right edges to the focal path and separated just as into two sections of 7.85 meters each by focal path. Toward the end of focal path, the free zone digression to the post-line, two smooth wooden posts are altered, 120 cm range starting from the earliest stage their circuit is at the very least 30 cm and not more than 40 cm they have such a large number of traps in running such as twofold chain , single chain , dogging and ring diversion and in addition in pursuing such as jump , shaft plunge , fake kho

The hardware utilized as a part of kho are shafts/post, strings, metallic measuring tape, lime powder, wire nails, two watches, sorts of rings having internal circuit of 30 cm and 40 cm, score shots (like a shriek, for occasion), and stationery to compose results.