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Saturday, January 23, 2016

Basic skills of kho-kho Game

           Basic skills of kho-kho Game 



A) Running Skills
1. Ring Play
2. Zig-Zag Running / single Chain Running
3. Straight Running


B) Chasing Skills
1. Giving kho
- Simple kho
- Early kho
- Late kho
- Fake kho
C) Get up from the square

D) Taking the Direction

Thursday, January 21, 2016

Basic Skill of Kabaddi Game

1.      Rading
         Strike is the point of convergence of Kabaddi. Two or three great plunderers can change the entire rhythm of the match inside of minutes with their prevalent methods and strategies. Since more focuses can be scored through attacks, the marauder is dependably in the lime light and can be the beneficiary of open worship or their brickbats relying upon the nature of his assaults. Amid the assault or assault in the rivals' court, the plunderer needs to keep up the "cant" while withholding his breath. 'cant 'is the constant capable of being heard droning of the expression "Kabaddi" while withholding his breath by the looter amid his assault in the adversaries' court. The point of the marauder, while in the rivals' court, is to touch whatever number "antis" as could reasonably be expected without being gotten.

To make the strike effective, the bandit must enter the rivals' court with cant and either cross the shy away line or touch one or more antis before coming back with cant to his home court with no break of standards. The strike is genuinely mind boggling and a few elements are to be considered to make it fruitful. A decent bandit ought to be furnished with aptitude, strategies, balance, capacity to judge the circumstance, remove him-self from troublesome circumstances or more all great footwork to score focuses. The preconditions of an assault identify with the method and technique embraced by the looter just before he sets out on the attack. The focuses to be considered incorporate where to enter, the current number of antis in the adversaries' court, the safeguard positions embraced by the rival, arrangement of play received by the adversary, picking the objective, take load of the diversion circumstance, whether to cross the reward line and for the most part making a fast mental arrangement of the assault. Every one of these elements are to be considered by the plunderer in split seconds before he begins his assault.

Amid the strike, the bandit makes greatest utilization of his appendages to come into contact or touch the rivals to score focuses. This is refined through the procedures utilized by the thief with leg touches, for example, toe touch, foot touch, squat leg push, kicks and hand touches with his arms. Aptitude is the programmed utilization of procedure without cognizant thought. Expertise is additionally characterized as the capacity to organize distinctive muscles with a specific end goal to perform a mix of particular developments easily and successfully.

The variables that impact footwork, which is the sign of a decent pillager incorporate general and particular wellness and additionally position, body position, development speed, bluffing capacity, turns, and sudden checks in the striking development.

There are distinctive sorts of assaulting footwork, for example, the main leg attack, rearranging strike, regular assault, reverse step assault and cross step attack. Altering course amid the attack is additionally a critical procedure embraced by the marauders to surprise the antis.


2. Fundamental Raiding:- 
        Skill  Essential striking aptitudes can be extensively ordered into hand touches, toe touches, foot touches, leg touches and kicks. Regardless of the possibility that the bandit is able to do great footwork, he won't be successful without these fundamental assaulting aptitudes.
A)    Hand Touch
B)    Foot Touch
C)    Toe Touch
D)    Sudden Touch
E)    Squal Leg Touch
F)    Kicking in Kabaddi

  •       Back kick 
  •       Side kick 
  •       Curve or Roll kick

3) Advanced Raiding Skills

4) Fundamental Defence skill

  •      Ankle Hold
  •      Thigh Hold 
  •      knee Hold
  •      Waist or Trunk Hold 
  •     Wrist Hold 
  •     Blacking 

5)  Advance Defence Skills 
6)  Skill Drills 
7)  System of Play
8)  Tactics

Monday, January 18, 2016

Basic Requirements of the Kabaddi Game


Basic Requirements of the Kabaddi Game

1. Playing Court
A. Playing Court of male:-     lenth- 12.50 meter
                                    wide - 10 meter
B. Playing Court of female:-     Lenth - 11 meter
    Wide  - 8  meter

Diagonal of male :-     16.007 meter
Diagonal of female :-     13.601 meter

2     Players of Kabaddi Game

Kabaddi games are grouping game so that one teams player members are  12 as per as 2  group. play court in 7 player and 5/5 player are extra  .


3.     Officials

Referee :- 1
Umpire :- 2
Lines man    :- 2
Scorer :- 1
Assistant scorer:- 1

Sunday, January 17, 2016

Measurement of Kabaddi Field & play

Field of kabaddi game.
play of kabaddi game.

RULES, TERMS & DEFINITIONS USED IN THE GAME OR A MATCH OF KABADDI

i. Field of Play means the area which shall be covered with the AKFI approved playing mats measuring a minimum of 17 meters x 18 meters and maximum of 20 meters x 20 meters

ii. Court means the area on which the Pro Kabaddi matches shall be conducted measuring 13 meters x 10 meters. Court is within the Field of Play, represented through lines (points ABCD as indicated in the above diagram).

iii. End Line means the four boundary lines forming the court together (AB, BC, CD and DA as indicated in the above diagram). All end lines shall be of 3 to 5 cm width

iv. Lobby means the yellow strips on both sides of the court measuring 1 meter in width.

v. Mid Line means the line that divides the play field into two equal halves (IJ as indicated in the above diagram)

vi. Half-Court means each half of the court divided by the mid line (AIJD & BCJI as indicated in the above diagram)

vii. Baulk Line means each of the lines in court parallel to the mid line (MN & RQ as indicated in the above diagram). The distance of the baulk line from the mid line is 3.75 meter

viii. Bonus Line means the line between the baulk line and end line (PO & TS as indicated in the above diagram). The distance between Bonus line and Baulk line is 1 meter.

a. Note: Raider is said to have crossed the Bonus line when he comes into contact with the ground between the End line and Bonus line. At the same time any part of his body should not have contact with the ground between the mid line and Bonus line.

ix. Cant means the repeated chanting of the approved word “Kabaddi”. The chanting should be without break, at a stretch, and clear aloud sounding.

x. Raider means the player that enters into the opponents’ half court with the cant. The raider must begin his cant before he crosses the mid line to enter the opponents’ half court.

xi. Defender means any player who is in his half court when the raider from the opponents’ side is raiding.

xii. Losing the cant means stopping or a break in the cant by a raider. A cant must be continuous and loud sounding.

xiii. To put out a defender means the defender being declared out when a raider touches the defender without any breach in rules of play, or if any part of the body of the defender touches any part of the raider, and then the raider touches his court with the cant.

xiv. To hold a Raider means if the defender or defenders hold the raider without any breach in the rules of play and keep the raider in their court and do not allow him to reach his court until he loses his cant or the Referee/Umpire blows the whistle.

xv. To reach court safely means if the raider touches his court with any part of the body through the midline without any breach in rules of play with cant.

xvi. Touch means if the raider touches any one or more defender by any part of his body including the defenders clothing, shoes and any other apparel he may be wearing.

xvii. Struggle means when one of more defenders come into contact with the raider. After touch or struggle, the lobbies are activated and included as part of the court.

xviii. Raid means

a. When the raider enters the court of opponent with cant

b. Each raid is restricted to 30 seconds (in both the halves). The clocks will be set / reset as raider crosses the center line or when the raid is over.

c. The clocks will be stopped when:

i. Raider crosses center line on returning to his court

ii. Raider exits the arena after being declared 'OUT', or goes out of bounds and is declared out.

xix. Empty Raid means when the raider crosses the Baulk line of the defending team at least once during the course of a raid and returns to his court with cant without scoring any points.

a. Note - In case the Raider touches one or more defenders or a defender touches the raider before the raider crosses the baulk line during the raid, the raider need not cross the Baulk line but must return to his court with the cant.

b. Note - Baulk line is said to be crossed when any part of the body of the raider is in contact with the ground between the Baulk line and the End line of the opponent’s court and no other part of the raiders’ body is in contact with the ground between the baulk line and the mid line.

xx. Pursuit means when a defender rushes into the opponent’s court with cant, and without any breach in rules of play, chasing the returning raider with a view to touch.

xxi. Super catch means when the raider is successfully tackled by 3 defenders or less.

a. The defending team gets 1 additional bonus point which is called Super Catch point.

b. The bonus point is in addition to the normal point scored for putting the raider out (total points for defending team will be 2).

c. Note - Revival for defending team in this case will still remain at 1 person.










Friday, January 15, 2016

History of Kabaddi game

Kabaddi started in the southern Indian condition of Tamil Nadu, where it is gotten from gathering chasing and town defense.[9][10][11][12] Other types of Kabbadi began in northern parts of India.Although the amusement is a customary game in different parts of South Asia, the present day institutionalized rendition recognizes kabaddi with Maharashtra where the procedure of institutionalizing the standards of kabaddi occurred amid 1915 through to the 1920s.Though varieties rose and guidelines were surrounded, the diversion's important target remained unchanged.[20]

Present day Kabaddi is along these lines a blend of the amusement played in different structures under various names.Kabaddi got global introduction amid the 1936 Berlin Olympics, exhibited by India. The amusement was presented in the Indian National Games at Calcutta in 1938. In 1950 the All India Kabaddi Federation (AIKF) appeared and confined the standards. The AIKF was reconstituted as The Amateur Kabaddi Federation of India (AKFI) in 1972 and the first national competition for men was held in Chennai.

Kabaddi was acquainted with and promoted in Japan in 1979 by Sundar Ram of India, who visited Japan in the interest of Asian Amateur Kabaddi Federation for two months to present the game.[23] In 1979, matches in the middle of Bangladesh and India were held crosswise over India. The main Asian Kabaddi Championship was held in 1980 and India developed as champion beating Bangladesh. Alternate groups in the competition were Nepal, Malaysia, and Japan. The diversion was incorporated without precedent for the Asian Games in Beijing in 1990 where seven groups joined in.

This was How Volleyball was Introduced – Facts and Information About the Game

The session of volleyball, initially called "mignonette," was concocted in 1895 by William G. Morgan after the innovation of ball just four years prior. Morgan, an alum of the Springfield College of the YMCA, outlined the diversion to be a mix of b-ball, baseball, tennis, and handball.

The principal volleyball net, obtained from tennis, was just 6'6″ high (however you have to recall that the normal American was shorter in the nineteenth century).

The hostile style of setting and spiking was initially shown in the Philippines in 1916. Throughout the years that tailed, it turned out to be clear that standard tenets were required for competition play, and in this way the USVBA (United States Volleyball Association) was framed in 1928.

After two years, the initial two-man shoreline volleyball game was played, however the expert side of the game did not develop until much later. Of course, the first shoreline volleyball affiliation showed up in California (1965), and the expert players united under the sponsorship of the AVP (American Volleyball Professionals) in 1983.

Amid the 1984 Los Angeles Olympics, American men and ladies took gold and silver awards in indoor volleyball rivalries. After four years at the Olympics in Korea, the men by and by scored gold. Beginning in 1996, two-man shoreline volleyball was formally acquainted with the Olympics. Today, there are more than 800 million volleyball players around the world, 46 million of them in the U.